// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Sharing.SyncModel { /// <summary> /// This class implements the Vector3 object primitive for the syncing system. /// It does the heavy lifting to make adding new Vector3 to a class easy. /// </summary> public class SyncVector3 : SyncObject { [SyncData] private SyncFloat x = null; [SyncData] private SyncFloat y = null; [SyncData] private SyncFloat z = null; #if UNITY_EDITOR public override object RawValue { get { return Value; } } #endif public Vector3 Value { get { return new Vector3(x.Value, y.Value, z.Value); } set { x.Value = value.x; y.Value = value.y; z.Value = value.z; } } public SyncVector3(string field) : base(field) { } } }