// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEditor; namespace HoloToolkit.Unity.SpatialMapping { /// <summary> /// Editor extension class to enable multi-selection of the 'Draw Planes' and 'Destroy Planes' options in the Inspector. /// </summary> [CustomEditor(typeof(SurfaceMeshesToPlanes))] public class SurfaceMeshesToPlanesEditor : Editor { private SerializedProperty drawPlanesMask; private SerializedProperty destroyPlanesMask; private void OnEnable() { drawPlanesMask = serializedObject.FindProperty("drawPlanesMask"); destroyPlanesMask = serializedObject.FindProperty("destroyPlanesMask"); } public override void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); drawPlanesMask.intValue = (int)((PlaneTypes)EditorGUILayout.EnumMaskField("Draw Planes", (PlaneTypes)drawPlanesMask.intValue)); destroyPlanesMask.intValue = (int)((PlaneTypes)EditorGUILayout.EnumMaskField("Destroy Planes", (PlaneTypes)destroyPlanesMask.intValue)); serializedObject.ApplyModifiedProperties(); } } }