Newer
Older
HoloAnatomy / Assets / HoloToolkit / UX / Prefabs / Buttons / SpriteButton.prefab
SURFACEBOOK2\jackwynne on 25 May 2018 3 KB v1
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &125120
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 405324}
  - component: {fileID: 21281100}
  - component: {fileID: 6511592}
  - component: {fileID: 11467700}
  m_Layer: 0
  m_Name: SpriteButton
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &405324
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 125120}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &6511592
BoxCollider:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 125120}
  m_Material: {fileID: 0}
  m_IsTrigger: 0
  m_Enabled: 1
  serializedVersion: 2
  m_Size: {x: 0.16, y: 0.16, z: 0.2}
  m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &11467700
MonoBehaviour:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 125120}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f517cb56553b2164eb65e289cc34df7f, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  FilterTag:
    Tag: Default
  ButtonState: 4
  RequireGaze: 1
  ButtonStates:
  - Name: Pressed
    ActiveState: 0
    ButtonSprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
    SpriteColor: {r: 0, g: 0.54482746, b: 1, a: 1}
    Scale: {x: 1, y: 1, z: 1}
  - Name: Targeted
    ActiveState: 1
    ButtonSprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
    SpriteColor: {r: 1, g: 0.8686613, b: 0.72794116, a: 1}
    Scale: {x: 1, y: 1, z: 1}
  - Name: Interactive
    ActiveState: 2
    ButtonSprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
    SpriteColor: {r: 0.50735295, g: 1, b: 0.75537527, a: 1}
    Scale: {x: 1, y: 1, z: 1}
  - Name: ObservationTargeted
    ActiveState: 3
    ButtonSprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
    SpriteColor: {r: 0.8161765, g: 0.8478702, b: 1, a: 1}
    Scale: {x: 1, y: 1, z: 1}
  - Name: Observation
    ActiveState: 4
    ButtonSprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
    SpriteColor: {r: 1, g: 1, b: 1, a: 1}
    Scale: {x: 1, y: 1, z: 1}
--- !u!212 &21281100
SpriteRenderer:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 125120}
  m_Enabled: 1
  m_CastShadows: 0
  m_ReceiveShadows: 0
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_Materials:
  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_SelectedEditorRenderState: 0
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingOrder: 0
  m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_FlipX: 0
  m_FlipY: 0
--- !u!1001 &100100000
Prefab:
  m_ObjectHideFlags: 1
  serializedVersion: 2
  m_Modification:
    m_TransformParent: {fileID: 0}
    m_Modifications: []
    m_RemovedComponents: []
  m_ParentPrefab: {fileID: 0}
  m_RootGameObject: {fileID: 125120}
  m_IsPrefabParent: 1