// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using UnityEditor; using HoloToolkit.Unity.Collections; [CustomEditor(typeof(ObjectCollection))] public class CollectionEditor : Editor { public override void OnInspectorGUI() { // Draw the default base.OnInspectorGUI(); // Place the button at the bottom ObjectCollection myScript = (ObjectCollection)target; if(GUILayout.Button("Update Collection")) { myScript.UpdateCollection(); } } }