// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace HoloToolkit.UI.Keyboard { /// <summary> /// This is an input field that overrides getting deselected /// </summary> public class SliderInputField : InputField { /// <summary> /// Override OnDeselect /// </summary> /// <param name="eventData"></param> public override void OnDeselect(BaseEventData eventData) { // Do nothing for deselection } } }