// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.UI.Keyboard { public class SymbolKeyboard : MonoBehaviour { [SerializeField] private UnityEngine.UI.Button m_PageBck = null; [SerializeField] private UnityEngine.UI.Button m_PageFwd = null; private void Update() { // Visual reflection of state. m_PageBck.interactable = Keyboard.Instance.IsShifted; m_PageFwd.interactable = !Keyboard.Instance.IsShifted; } } }