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HoloAnatomy / Assets / HoloToolkit / Utilities / Scripts / Attributes / DropDownComponentAttribute.cs
SURFACEBOOK2\jackwynne on 25 May 2018 4 KB v1
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using System;
using System.Reflection;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

namespace HoloToolkit.Unity
{
    // Displays a drop-down menu of Component objects that are limited to the target object
    [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
    public sealed class DropDownComponentAttribute : DrawOverrideAttribute
    {
        public bool AutoFill { get; private set; }
        public bool ShowComponentNames { get; private set; }
        public string CustomLabel { get; private set; }

        public DropDownComponentAttribute(bool showComponentNames = false, bool autoFill = false, string customLabel = null)
        {
            ShowComponentNames = showComponentNames;
            CustomLabel = customLabel;
            AutoFill = autoFill;
        }

#if UNITY_EDITOR
        public override void DrawEditor(UnityEngine.Object target, FieldInfo field, SerializedProperty property)
        {
            Transform transform = (target as Component).transform;

            Component componentValue = field.GetValue(target) as Component;

            Type targetType = field.FieldType;
            if (targetType == typeof(MonoBehaviour))
                targetType = typeof(Component);

            if (componentValue == null && AutoFill)
            {
                componentValue = transform.GetComponentInChildren(targetType) as Component;
            }

            componentValue = DropDownComponentField(
                SplitCamelCase(field.Name),
                componentValue,
                targetType,
                transform,
                ShowComponentNames);
            field.SetValue(target, componentValue);
        }

        public override void DrawEditor(UnityEngine.Object target, PropertyInfo prop)
        {
            Transform transform = (target as Component).transform;

            Component componentValue = prop.GetValue(target, null) as Component;

            Type targetType = prop.PropertyType;
            if (targetType == typeof(MonoBehaviour))
                targetType = typeof(Component);

            if (componentValue == null && AutoFill)
            {
                componentValue = transform.GetComponentInChildren(targetType) as Component;
            }

            componentValue = DropDownComponentField(
                SplitCamelCase(prop.Name),
                componentValue,
                targetType,
                transform,
                ShowComponentNames);
            prop.SetValue(target, componentValue, null);
        }

        private static Component DropDownComponentField(string label, Component obj, Type componentType, Transform transform, bool showComponentName = false)
        {
            Component[] optionObjects = transform.GetComponentsInChildren(componentType, true);
            int selectedIndex = 0;
            string[] options = new string[optionObjects.Length + 1];
            options[0] = "(None)";
            for (int i = 0; i < optionObjects.Length; i++)
            {
                if (showComponentName)
                {
                    options[i + 1] = optionObjects[i].GetType().Name + " (" + optionObjects[i].name + ")";
                }
                else
                {
                    options[i + 1] = optionObjects[i].name;
                }
                if (obj == optionObjects[i])
                {
                    selectedIndex = i + 1;
                }
            }

            EditorGUILayout.BeginHorizontal();
            int newIndex = EditorGUILayout.Popup(label, selectedIndex, options);
            if (newIndex == 0)
            {
                // Zero means '(None)'
                obj = null;
            }
            else
            {
                obj = optionObjects[newIndex - 1];
            }

            //draw the object field so people can click it
            obj = (Component)EditorGUILayout.ObjectField(obj, componentType, true);
            EditorGUILayout.EndHorizontal();

            return obj;
        }
#endif
    }
}