// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using HoloToolkit.Unity.InputModule; namespace HoloToolkit.Unity { /// <summary> /// Helper class for setting up canvases for use in the MRTK. /// </summary> [RequireComponent(typeof(Canvas))] public class CanvasHelper : MonoBehaviour { /// <summary> /// The canvas this helper script is targeting. /// </summary> public Canvas Canvas; private void Awake() { if (Canvas == null) { Canvas = GetComponent<Canvas>(); } } private void Start() { FocusManager.AssertIsInitialized(); Debug.Assert(Canvas != null); if (Canvas.isRootCanvas && Canvas.renderMode == RenderMode.WorldSpace) { Canvas.worldCamera = FocusManager.Instance.UIRaycastCamera; } } } }