// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #if UNITY_EDITOR using UnityEngine; namespace HoloToolkit.Unity { /// <summary> /// Helper functions for file I/O /// </summary> public static class FileSystemHelper { public static void WriteBytesToLocalFile(string filename, byte[] content) { try { var fs = new System.IO.FileStream(filename, System.IO.FileMode.Create); var bw = new System.IO.BinaryWriter(fs); bw.Write(content); bw.Close(); fs.Close(); } catch (System.Exception ex) { Debug.LogError("Error writing to file: " + ex.ToString()); } } public static byte[] ReadBytesFromLocalFile(string fullPath) { var path = fullPath; byte[] result = null; try { var fs = new System.IO.FileStream(path, System.IO.FileMode.Open); var br = new System.IO.BinaryReader(fs); if (fs.Length > int.MaxValue) { throw new System.ArgumentOutOfRangeException(); } result = br.ReadBytes((int)fs.Length); br.Close(); fs.Close(); } catch (System.Exception ex) { Debug.LogError("Read file exception: " + ex.ToString()); } return result; } } } #endif