// GENERATED BY UNITY // DO NOT MODIFY, THIS FILE WILL BE OVERWRITTEN DURING NEXT BUILD using Windows.Graphics.Display; using Windows.UI.ViewManagement; namespace Unity { public class UnityGenerated { public static void SetupDisplay() { DisplayInformation.AutoRotationPreferences = DisplayOrientations.Landscape|DisplayOrientations.LandscapeFlipped|DisplayOrientations.Portrait|DisplayOrientations.PortraitFlipped; ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.FullScreen; } } }