using UnityEngine; using UnityEngine.VR.WSA; public class SetFocusOnUpdate : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update() { if (IsTargetVisible()) { HolographicSettings.SetFocusPointForFrame(gameObject.transform.position, -Camera.main.transform.forward); } } private bool IsTargetVisible() { // This will return true if the target's mesh is within the Main Camera's view frustums. Vector3 targetViewportPosition = Camera.main.WorldToViewportPoint(gameObject.transform.position); return (targetViewportPosition.x > 0.0 && targetViewportPosition.x < 1 && targetViewportPosition.y > 0.0 && targetViewportPosition.y < 1 && targetViewportPosition.z > 0); } }