%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 1247193059148626} m_IsPrefabParent: 1 --- !u!1 &1177239735944006 GameObject: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 4214481129452270} - component: {fileID: 23795365048241014} - component: {fileID: 102639908367590550} m_Layer: 0 m_Name: Instructions m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &1247193059148626 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 4856770467070142} - component: {fileID: 114669922776097872} - component: {fileID: 114087985097670268} - component: {fileID: 114707455351036974} m_Layer: 0 m_Name: SceneLauncher m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &1289556740807306 GameObject: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 4721688395428170} - component: {fileID: 23448544610702214} - component: {fileID: 102150211965573986} m_Layer: 0 m_Name: Title m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &1899756416056624 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 4663534091094826} m_Layer: 0 m_Name: SceneLoaderUI m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4214481129452270 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1177239735944006} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0.217, y: 0.25, z: 0} m_LocalScale: {x: 0.005, y: 0.005, z: 0.005} m_Children: [] m_Father: {fileID: 4663534091094826} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} --- !u!4 &4663534091094826 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1899756416056624} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 2} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4721688395428170} - {fileID: 4214481129452270} m_Father: {fileID: 4856770467070142} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!4 &4721688395428170 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1289556740807306} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0.28, z: 0} m_LocalScale: {x: 0.005, y: 0.005000004, z: 0.005000003} m_Children: [] m_Father: {fileID: 4663534091094826} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} --- !u!4 &4856770467070142 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1247193059148626} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4663534091094826} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &23448544610702214 MeshRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1289556740807306} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: 86574c70442309b45be5a1c37a37a40b, type: 3} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!23 &23795365048241014 MeshRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1177239735944006} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: 86574c70442309b45be5a1c37a37a40b, type: 3} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!102 &102150211965573986 TextMesh: serializedVersion: 3 m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1289556740807306} m_Text: HoloToolkit Scenes m_OffsetZ: 0 m_CharacterSize: 1 m_LineSpacing: 1 m_Anchor: 4 m_Alignment: 0 m_TabSize: 4 m_FontSize: 100 m_FontStyle: 0 m_RichText: 1 m_Font: {fileID: 12800000, guid: 86574c70442309b45be5a1c37a37a40b, type: 3} m_Color: serializedVersion: 2 rgba: 4293322470 --- !u!102 &102639908367590550 TextMesh: serializedVersion: 3 m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1177239735944006} m_Text: 'Air tap a scene to load it. When finished with a scene, say "Scene Launcher" or press the Backspace key to return the this scene list. Edit the scenes in this list in Unity > File > Build Settings > Scenes in Build. If you would like to use all scenes in the project, search for t:Scene in the Project tab, select all, and drag all scenes into Scenes in Build. After adding scenes to the build, you can use the Scene Mapping setting in the SceneLauncher prefab to control which scenes are included or notincluded in the SceneLauncher menu.' m_OffsetZ: 0 m_CharacterSize: 1 m_LineSpacing: 1 m_Anchor: 0 m_Alignment: 0 m_TabSize: 4 m_FontSize: 32 m_FontStyle: 0 m_RichText: 1 m_Font: {fileID: 12800000, guid: 86574c70442309b45be5a1c37a37a40b, type: 3} m_Color: serializedVersion: 2 rgba: 4293322470 --- !u!114 &114087985097670268 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1247193059148626} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c62fd7a55ba7458499b69cae18f83806, type: 3} m_Name: m_EditorClassIdentifier: PersistentKeywords: 1 RecognizerStart: 0 RecognitionConfidenceLevel: 1 Keywords: - Keyword: Scene Launcher KeyCode: 8 --- !u!114 &114669922776097872 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1247193059148626} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f8d28210caf2b8340860c439c592e979, type: 3} m_Name: m_EditorClassIdentifier: sceneMapping: - ScenePath: Assets/HoloToolkit-Examples/SceneLauncher/SceneLauncher.unity IsButtonEnabled: 1 ButtonSpawnLocation: {fileID: 1899756416056624} SceneButtonPrefab: {fileID: 114712049552519426, guid: c943b5508bd87f347a6d36c5ca46424c, type: 2} MaxRows: 5 --- !u!114 &114707455351036974 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1247193059148626} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e7d6513c2cdf97f409654a2a4114d9b1, type: 3} m_Name: m_EditorClassIdentifier: Keywords: - Keyword: Scene Launcher Response: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114669922776097872} m_MethodName: LaunchSceneLoader m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null IsGlobalListener: 1 PersistentKeywords: 1