// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using System; namespace HoloToolkit.Unity.InputModule.Tests { public class TextToSpeechTest : MonoBehaviour { private TextToSpeech textToSpeech; private void Awake() { textToSpeech = GetComponent<TextToSpeech>(); } public void SpeakTime() { // Say something using the text to speech manager on THIS test class (the "global" one). // This voice will appear to follow the user. textToSpeech.StartSpeaking("The time is " + DateTime.Now.ToString("t")); } } }