// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity { /// <summary> /// The audio bank contains a list of audio events that can be loaded into a UAudioManager for playback. /// </summary> /// <typeparam name="T">Type of event this bank supports</typeparam> public abstract class AudioBank<T> : ScriptableObject { public T[] Events; } }