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HoloAnatomy / Assets / HoloToolkit / SpatialSound / Scripts / UAudioManager / AudioBank.cs
SURFACEBOOK2\jackwynne on 25 May 2018 523 bytes v1
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using UnityEngine;

namespace HoloToolkit.Unity
{
    /// <summary>
    /// The audio bank contains a list of audio events that can be loaded into a UAudioManager for playback.
    /// </summary>
    /// <typeparam name="T">Type of event this bank supports</typeparam>
    public abstract class AudioBank<T> : ScriptableObject
    {
        public T[] Events;
    }
}