The MixedRealityToolkit/Standard shader is a collection of shading techniques for mimicking Microsoft's Fluent Design System within Unity 3D.
The goal of this shader is to have a single, flexible shader that can achieve visuals similar to Unity's Standard Shader, implement Fluent Design System principles, and remain performant on mixed reality devices.
To explore a Unity scene demonstrating materials which use many of the MixedRealityToolkit/Standard's features open Scenes\MaterialGallery.unity within Unity's editor, or deploy to a mixed reality device.