HoloAnatomy / Assets / HoloToolkit-Examples / StandardShader /
SURFACEBOOK2\jackwynne authored on 25 May 2018
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README.md

What is the "MixedRealityToolkit/Standard" shader?

The MixedRealityToolkit/Standard shader is a collection of shading techniques for mimicking Microsoft's Fluent Design System within Unity 3D.

The goal of this shader is to have a single, flexible shader that can achieve visuals similar to Unity's Standard Shader, implement Fluent Design System principles, and remain performant on mixed reality devices.

Example Scene

To explore a Unity scene demonstrating materials which use many of the MixedRealityToolkit/Standard's features open Scenes\MaterialGallery.unity within Unity's editor, or deploy to a mixed reality device.

Limitations

  • Only one light source is supported, the directional light (additional light can be achieved using lightmapping).
  • Performance when using normal mapping can be slow when a material that uses normal mapping takes up most of the view.