templates / plantuml /
## Controlling Class Layout
Layout is determined dymanically, so can be tricky if you are trying to get a specific layout, but you can usually beat it into submission with a combination of the following:

    ' force class diagram mode
    class c1
    ' horizontal placement
    c1 -> c2
    ' vertical placement
    c2 --> c3
    ' left placement
    c4 -left-> c4

You can use `left`, `right`, `up`, and `down` to control placement direction.

If adding a link screws up the class placement you can use `[norank]` to exclude the link from the layout process:

    ' link will not affect class placement
    c4 -[norank]-> c2

You can also use `[hidden]` to create invisible links solely for the purpose of influencing the layout.  Repeating them will increase the likelihood that the classes will be placed closer and even be aligned with each other:

    ' place c2 and c4 closer together
    c2 -[hidden]-> c4
    ' repeated again to place c2 and c4 even closer
    c2 -[hidden]-> c4

Note that although the links are hidden they still affecting the drawing of links on the same path.  If you temporarily remove the `[hidden]` option you can see what is going on.

You can fiddle with the ordering and direction to ensure the one that is being drawn is in the place that you want it (usually in the middle).  The trick is to use identical links with the same class ordering and direction.  If you want the link drawn in the opposite direction you can't flip the order of the classes - you need to swap the placement of the arrow:

    ' place c2 and c4 closer
    c2 -[hidden]- c4
    ' draw the actual link between the hidden links
    c2 <-[norank]- c4
    ' place c2 and c4 even closer
    c2 -[hidden]- c4

You can combine `hidden`, and `norank` with directions:

    c1 -[hidden]left- c2
    c3 -[norank]up- c4

### General Layout Tips

Understanding how the layout engine works (GraphVis) makes it easier to get what you want.  The previous example with the `[hidden]` and `[norank]` links got weird because we were giving the layout engine conflicting information.

The layout is determined by the order that classes occur.  Classes are drawn at the top of the document have higher ranking than those below.  

The rank is determined by:

* The order in which classes are added to the diagram
* The layout hints (horizontal, vertical, left, right, up, down)
* The direction in which the links are defined.  The class on the left has higher rank than the one on the right: `higher -> lower`

Link direction can have a dramatic impact. If we add a `c4 --> c2` link we confuse the engine by having `c4` on the left which gives it a higher ranking than `c2` and causes the diagram to flip upside down:

    class c1 
    c1 -> c2
    c2 --> c3
    c3 -left-> c4
    ' whoops, this flips the diagram on its head
    c4 --> c2

Drawing links from the top down prevents this re-ranking problem, and means you don't have to use `[norank]` as often.  Since the arrow direction has no effect on the layout we can just flip the end that the arrow is drawn at to account for the link being in a different order:

    ' ranking maintained, so layout isn't dramatically affected
    ' arrow drawn at opposite end to account for reverse order
    c2 <-- c4

We could have also used the `up` layout hint to prevent the re-ranking:

    c4 -up-> c2

## Layout Direction

You can change the ranking direction from vertical to horizontal using `left to right direction`:	

    left to right direction
    class c1
    c1 -> c2
    c2 --> c3
    c3 -left-> c4
    c2 <-- c4

This also changes the meaning of the layout hints.  Horizontal hints become vertical, etc.

## Spacing

You can control the spacing between class using the `NodeSep` and `RankSep` skinparams.

    SkinParam {
    	NodeSep 45 ' horizontal spacing
        RankSep 45 ' vertical spacing

## Grouping

You can influence the layout to ensure classes are grouped together:

    together {
      class c1
      class c2

    c1 -- c2

## Line style

Polylines will occasionally be used.  For some line decorations (crows feet for ERD for example) look like crap when wonky angles are used.

    ' straight lines only
    skinparam linetype ortho

    ' allow polylines
    skinparam linetype polyline